Addition By Subtraction Is Fuzzy Math

As anyone who has been reading my most recent blog entries will know, I have been on a bit of a retro/nostalgic kick in Azeroth lately. I suspect that this is due, in some part, to boredom with the Wraith content as we look towards Cataclysm. But that is not to say I have been bored in game, quite the contrary. This past week, I have spent the better part of my in game time on a secondary account that is utilizing one of Blizzard’s best recruitment tools, the “Recruit A Friend” feature. I brought back a friend of mine who has been away for a time and we have been really enjoying the fast leveling via the equally cool looking for dungeon tool. We are doing this for the specific purpose of creating some PvP Battle Ground bracket alts.

And that is where my ire was raised…

It was at this time, during my renewed interest in battle ground PvP, that I discovered something that I simply cannot rationalize. Try as I might to understand the Blizzard logic employed in this decision, I simply came up empty. So I have to ask, and maybe one of our readers can enlighten me; why and with what reason has Blizzard removed from the game, almost all of the older Tier gear as well as Seasonal PvP weapons and gear items? Sure, there are some basic older items for 60’s and 70’s but for the most part, all the amazing art, effects and uniqueness of 6 years worth of weapons and armor have been removed from the game.

Do you not remember the greatness that is the Tier 2 Paladin set? What about the Season 2 Warlock PvP set that might be the best looking armor set in the game. Did you forget about those incredible looking (and huge) Merciless Bonecracker maces? You know the ones that literally created the hybrid mace rogue template? Priest Tier 3? Hunter Tier 3? The list is long and… have you seen Tier 11? Not Blizzard’s finest work to be kind.

So Why?

Yeah I get it is not current… and my guess is that the “official” response and/or logic that Blizzard might give as a reason would be that they do not want people to be confused.


I have to be missing something because any “confusion” could be instantly and easily remedied and the game enhanced in any number of ways. Let me give you just three:

1. Put these items in a specific and unique location and have the place/NPC called “antique weapons of war” vendor. This combined with the sell back feature would mitigate any confusion completely.

2. Convert the honor costs to gold. These items no longer run any risk of being exploited or overpowered so why not keep them in game to add to the uniqueness and individuality of the characters? Heck make them very expensive if it is necessary.

3. Adjust the stats accordingly and make these items available for different level characters. I do not know about you, but my level 49 shaman would look pretty cool in the Tier 2 Ten Storms set!

The bottom line here is that 99% of the work is already done. The art and effect assets are complete along with the code. Yet they are wasted and unused. While I certainly concede that I am not a Blizzard developer, I do understand the development process very well and any remaining work to make these creative looking sets available in game and not unbalancing would not be difficult or cut into other work (relatively speaking).

So why would Blizzard not want the art in game when the benefits so clearly outweigh all (if any) negatives?

* Low resource cost
* Art assets already in game
* Adds diversity and uniqueness to game

Wheres the downside?

Bueller… Bueller?

2 Responses to “Addition By Subtraction Is Fuzzy Math”

  1. Agreed on all counts. The game seems to be focused more and more on a younger less experienced gamer, and this would seem to be another way the company has made it less confusing for them. My biggest gripe is the long term process whereby all the classes seem to be melding into one basic class. With every addition of new content, we lose more of our ability to be unique, individual characters. You remember when all of that started? When they decided give The Horde Pallies and the Alliance Shaman.

  2. After some brainstorming with my brother, we decided a great way to implement a system like this would be to pay a gold cost in accordance with item level/character level to transfer the stats of one item to that of another. Akin to the way hairstyles cost you more money as you level.

    This way, low level toons would be able to afford looking as broke as they are, and high level toons would have hideous amounts of options. Do you really like the look of eyeballs protruding from your shoulders but cant see why the stats could go well with a druid? I propose going so far as to allow characters to buy models with gold, adventuring or just as rare loot.

    For example, after you have looted an item like Smites Reaver, and you just love the look of it, you could pay a gold cost to imbue the stats of your Ziggler onto the model of your Reaver, the Ziggler disappears, and you have a brand new old favorite.

    One system already in place like this is the new inscription mechanics. Once you buy a glyph, you always have it available to switch. They do this because no single glyph combination is better than another, just like talent builds are impossible to mess up now.

    Another example of this concept in game is mounts. You can buy plenty of different colors shapes and sizes of mounts, and no single mount is the best.

    IS there a official forum thread anywhere pertaining to this sort of change?

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