Blizzard Must Shed the “Father Knows Best” Mentality
For all the encouraging signs I see coming from Blizzard in terms of listening to the player base, sometimes they do or say something that leaves me scratching my head in disbelief. One such occurrence came from the Blizzard QA Session # 2 held toward the end of last month. It that forum based session, the following legitimate question was asked;
Q: Why can’t we have a pure, straight up, unadulterated Death Match style Battleground?
A: We think Battlegrounds work better when there is a goal that the team can work towards. Huge melees with lots of players tend to be chaotic by nature so there is less room for skill to influence the outcome. It feels more random, and the more random the system is, the more arbitrary the rewards will feel. It might be something we try someday.
Now perhaps I play on the one single server that is completely and utterly diametrically opposed to the thoughts and desires of the other 200+ realms. Perhaps my circles of guild mates and friends, on an RP server no less, are just the exception to the prevailing wishes of the player base as a whole… but I doubt it. I believe Occam’s Razor is in full effect here.
The simple fact is that in my experience nearly every PvP player I know would welcome a death match style battleground. So to see Blizzard not even acknowledge that it is something the player base wants is myopic at best and downright arrogant and insulting at worst. I believe I speak for the PvP player base as a majority when I state that we tire of overly complex and contrite vehicle mechanics that get old about 10 battles in.
Most players would embrace any battleground that brought simple but visceral combat back into the game, much in the same way the old Tarren Mill versus Southshore open world skirmishes would ignite the entire zone. Blizzard should know what you and I know… that the player base does not want another Tol Barad. Just put the battle back into the battleground and your player base will thank you.